Mile Hi Servers

Rules

Match Rule Guidelines - Detailed

General Gameplay Information

Type of Gameplay: Conquest
Number of Maps: 1 per week
Mod: Standard Battlefield 1942 "Vanilla" 1.61b
Number of Rounds: 3 (first to win 2 rounds wins the match)
Number of Squads: 2
Members per Squad: 5
Time Limit: 30 minutes per round
Friendly Fire: On
There will be a Europe Division as long as there are a min. of 5 teams that join the event. If not, then we will have just one division for the event.

Default Time and Day: Wednesdays
Americas Division: 9:30 PM EST
Europe Division: 9:30 PM CET

Format:
Seven weeks of round robin format followed by 3 weeks of Playoffs for top 8 teams

The format for this tournament is 5v5 infantry. You may not use vehicles on the map in any part of the round. This includes even jeeps for transportation to a flag. You may use any kit available in the game to you including expacks and nades. You may hide behind vehicles if they happen to be on the map but you may not go into these vehicles to avoid being killed. This is truly a test of your clan's ability on the ground.

Home side has choice of servers or side choice for round 1.
Away team has server choice of the second round and may go to their server for the round if needed.
If the match goes to the third round, home team has the server choice and side choice is based on tickets from the first 2 rounds. The winner of the round by more tickets has side choice for the third round.
5 Men per squad - unless agreed by both sides and it is documented in the SoV forum.
Less than 4 is considered a forfeit.
Teams can negotiate a different match night but only if both sides agree and it is documented in the SoV forum. The match must be played by Sunday night of the week scheduled or both teams will receive a forfeit.

**Global chat is reserved for founder/captain only.**
**All team founders need to be registered on the SoV forums so that they can receive access to the private leadership forum

Server Set Up Information

game.serverName "SoV League Match "
game.serverPassword "sovmatch"
game.serverDedicated 1
game.serverInternet 1
game.serverMaxPlayers 12
game.serverGameTime 30
game.serverScoreLimit 0
game.serverNumberOfRounds 3
game.serverScoreLimit 0
game.setServerWelcomeMessage 0 "Welcome to the SoV Match"
game.ServerBandwidthChokeLimit 0
game.serverGamePlayMode GPM_CQ
game.serverSpawnTime 10
game.serverSpawnDelay 3
game.serverGameStartDelay 35
game.serverTicketRatio 150
game.serverAlliedTeamRatio 0
game.serverAxisTeamRatio 0
game.serverSoldierFriendlyFire 100
game.serverVehicleFriendlyFire 100
game.serverSoldierFriendlyFireOnSplash 100
game.serverVehicleFriendlyFireOnSplash 100
game.serverKickBack 0
game.serverKickBackOnSplash 0
game.ServerNameTagDistance 30
game.ServerNameTagDistanceScope 100
game.ServerFreeCamera 0
game.ServerExternalViews 1
game.ServerAutoBalanceTeams 0
game.ServerAllowNoseCam 1
game.serverIP
game.serverPort
game.setServerHitIndication 1
game.setServerTKPunishMode 0
game.serverCrossHairCenterPoint 1
game.serverDeathCameraType 0
game.serverContentCheck 1
game.serverEventLogging 0
game.serverEventLogCompression 0
game.serverPunkBuster 1

Map List

Week 1: April 11th: Operation Forager
Week 2: April 18th: Abandoned City
Week 3: April 25th: Stalingrad
Week 4: May 2nd: Caen
Week 5: May 9th: Berlin
Week 6: May 16th: Battleaxe
Week 7: May 23rd: Berlin Midnight

Playoffs
Week 1: Abandoned City
Week 2: Battleaxe
Week 3: Stalingrad

*Some maps are subject to change if good custom maps are found

Server

Server Selection

The Home team will have server choice for the match. If the home team does not have a server, the away team will chose a server and retain their side choice.

Server Information

A server capable of handling up to 12 (5 players per team and 2 slots for admins if necessary) players is necessary for every match. Teams may agree to play more than 5v5 and will need to change the server slots accordingly to fit the team sizes.
Please ensure the server's stability and capability to withstand 12 players from across North America before the match begins.
In the event of excessive lag, another server may be chosen or the match may be re-scheduled.

**NOTICE: Server selection is required to be equitable for both teams.
If the teams cannot agree on either of the presented servers as being equitable, a Judge may mandate a neutral server.
Servers with vast differences in average ping are not considered equitable.
Ping difference should not exceed 85ms between the teams for North American players.
Players with over 250ms ping should be discarded from the average.

The IP of the server should be provided to each squad captain 48 hrs or more prior to the match.

In case of a server crash, please follow the outline below on how to handle the match.

It is important to prevent disputes by being aware.

Server Crashes

With the inability to restart a server with exact ticket numbers, server crashes will be handled in the following manner:
Time Limit Less than 15 minutes (halfway mark):
Ticket Ratio will be set at 50% and time to 10 minutes.
Time Limit Greater than 15 minutes:
Round will be replayed with regular settings. ie. 30 minute time limit and 150% ticket ratio.

Acts of the Technical God

Events will occur that is no fault of either party, it is important to establish that a disruption has occurred due to an unforeseen circumstance. Please make as many notes and take as many screen shots as possible to help with any issue that occurs.
A disruptive event that may cause a result to be unfair to either party and is no fault or either may have the potential for a partial or full rematch. Your diligence in establishing this will greatly improve the possibility of a fair and just result.

Server Logs

Must be made available in full if requested by the tournament director

It is each team Captains responsibility to check the server setting to the best of his ability and it is the home team Captains duty to respond to any concerns the opposing Captain may have. Do not agree to start a match if you are not happy with the server settings.

Team Info

This is a 5 v 5 tournament, each squad is to fill a minimum of 4 positions and a maximum of  5 positions during a match unless both teams agree to more than 5v5.
If a squad is unable to meet this requirement the offending squad must either forfeit or re-schedule the match at a later date with cooperation from the opposing squad captain.
If neither team is able to fill 4 positions at the start of the match, the match will be nullified unless both squads choose to play the match with less than the number of required players.
If either team is able to field 5 players and the opposing team can only field 4 then match will be played with uneven numbers unless the teams agree to even the numbers.
This tournament is 5v5 and although you can play a match with just 4 it is expected you will field 5.
Failure to field 5 on a regular basis may be grounds for team removal.
Your clan may enter multiple teams in the tournament as long as each player in the clan is only on one team.

Joint Operations

Smaller clans have the option to join forces and compete as a single entity.
This must be agreed by both team leaders before the start of the tournament and must be posted in the tournament forum prior to the first match of the scheduled season.
Both teams should discuss what role each side will play and who will be responsible for tournament administration including match details with the opposition and recording an official match result.
After tournament has begun teams can use players from non participating clans only if agreed by the opposing team leader prior to a match. Please take a screenshot of this being agreed upon incase of a dispute.

Team Management

Teams have one Leader who is considered the Founder of the clan. This person is to make all posts to the tournament director and all posts to the opposing team each week. This founder is responsible for all team management.

Match Details

Winning

This is the best of 3 rounds format.
The first team to win 2 rounds will win the match.
You will win by:

  1. Successfully taking over all the control points and having the opponent's tickets be 0.
  2. Defending the control points and eliminating the other team.
  3. Having the highest number of tickets by the end of the 30 minutes in the match.

If match is tied after two rounds then the team with the greater ticket differential after the first two rounds will chose side on final map.
If the ticket differential is tied then the away team will get choice of side.
There are no limits on what player classes or how many of player class can be used by a squad.


Basecamping

This is war: Everything goes!

Punctuality

In between maps, a maximum preparation time of 10 minutes is allowed before starting the next round.
Your opponents may ask to start the map if you exceed these time limits.

Substituted Players/Rejoining

Due to the nature of the internet it is possible for players to be disconnected from the internet or dropped from a server.
Should this happen you may substitute an eligible player to fill the spot or the dropped player may rejoin. However, upon joining the server the player must rejoin their respective team immediately.
Anyone joining the opposing teams side for over 30 seconds will be considered observing and will subject their team to forfeiture of the match or replaying the map.

Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new rounds. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."

Failure to Appear

Matches are to start at the agreed time and a 15 minute grace period will be allowed should a team run late or have a problem rounding up members.
After this grace period, the team with members present and waiting on the designated server should contact a Judge.
Please have either demos or screenshots available if requested for verification.

Forfeit

A forfeit will be considered as 1-0 win for the aggrieved team. There will be no round awards given to a team receiving a forfeit win. They will get credit with a Win in the standings. The team not showing will receive a Loss similarly. You may makeup a forfeit match vs. another team who had a forfeit win during the tournament. If this is the case, please contact the tournament admins. Screenshots of the rounds will be required.

Any team receiving 2 forfeit losses will be removed from the tournament. All teams are encouraged to play their matches as you signed up for this event and it makes it hard for other teams and the scheduler each week if your team consistantly doesn't show.

Rescheduling

Clans have the option to negotiate a rescheduling of the official start time.
An agreement between Clan Leaders or Clan Captains must be documented to the tournament director.

If one team is unable to reschedule outside the standard start time and date, they are not obligated to do so. You are signing up your team to play in this tournament knowing the start date and time from the start and it is your clan's responsibility to show. In the spirit of competition, hopefully two teams can agree on a time and date that will work best each week.

A match can be considered void if not played by both sides by the following Sunday night 11:59 PM PST after the matches are posted.

Reporting the Match

Please post the match result no later than 12 HOURS after the conclusion of a match in the FH Tournament Forums. There will be a weekly thread something similar to "Week 1 Results."
Please report matches by score (2-1) and the number of tickets remaining for each team when the match ends. (ex. 151-23, 92-0)
Take screenshots of final screen scores in case there is a discrepancy.

Disputes

Once a match has started, it is understood that both teams agree to the terms of the match (number of players, time limit, rosters, server settings etc).

If you play a match or start a round you have agreed to the conditions of the match then the result will be registered.
Captains do not text "LIVE" or "READY" if you are not happy with the match conditions.
If there is a disagreement of match terms AFTER match completion, the disagreement will most likely be thrown out if the complaint does not involve a cheat of hack.

If match results are being protested, the tournament director must be made aware of the protest within three hours from the completion of the match via a PM to GeneralGump or an email: generalgump@soldiersofvirtue.net There must be sufficient evidence for a dispute to be considered valid so please have screenshots.

DO NOT REPORT A LOSS IF YOU PLAN TO DISPUTE.

ALL match issues should if possible be resolved within 48 hours from match completion. The Tournament Director's decision will be final.
Remember: Please handle all situations such as server difficulties with a mature, responsible, and reasonable attitude.

Standings

Are determined by:

  1. Match Wins
  2. Winning Percentage
  3. Rounds For
  4. Rounds Against

In the event of an irresolvable tie between 2 or more teams using above then:

  1. Winner of last Head to Head match

If needed, a tie breaker match will be played between the two or more teams to decide who deserves the final seed for the playoffs. Teams in this situation will be contacted by the tournament director.

Playoffs

Top 8 teams
Single Elimination format

Conduct

Cheating

The following are NOT permitted in the Spring Shootout

  • switching teams after being killed in order to observe the other team's players
  • running a server-side mod
  • removing the other team's players by means of kicking
  • changing the map
  • dead players communicating with live players via the console during match play
  • use of any client-side modification that enhances your aim (including aimbots but not including custom crosshairs).
  • exploiting map bugs, including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls.
  • not following any of the specific rules above (it is a great idea to be aware of all these rule and to have them at hand before starting a server and during the match)
  • any client side mod that changes fog distances i.e. No fog or less fog
  • any client side mod that changes the skins to aid in friendly/enemy difference i.e. red/green/pink helmets

*the use of clearpoints is acceptable

Violation of ANY of these may result in an automatic forfeit of the match.

There will be zero tolerance of cheating in any way during this event. A team and or player that is caught cheating will result in that team being disqualified from the tournament as long as there can be shown just cause for this action. Any and all cheaters will be reported to TWL in which may cause a suspension and or ban from competition on their site and you will be reported to punkbuster

Sportsmanship

Players are expected to conduct themselves in match play with a professional and courteous attitude towards other players and admins at all times.
Unsportsmanlike behavior consists of constant global spamming, taunting and direct insulting.
Any unsportsmanlike conduct reported to the tournament director and verified can lead to disciplinary action against said player(s) or even the team itself if severe and blatant enough to warrant such actions.
Severe and gross misconduct may even lead to more severe repercussions such as dismissal from the tournament.